Hello there, my name is Miles. I am an aspiring game designer and producer with experience as a technical project manager, corporate consultant, operations business admin, event creator, and game design graduate from the University of Washington. I have a proven capacity to solve complex business problems with solutions, facilitate successful communication rituals/spaces, live events, and manage alignment with cross-functional teams. At game design, I pride myself on creating interactive, scalable, flavorful, and stimulating game mechanics; honed from a lifetime of playing all genres of games. At game producing, I excel at developing comprehensive task management dashboards, asset production process, communication channels, and team tools with an emphasis on visibility, team value, ease of use, and clarity on project vision; freeing up more time for developers to work on the task at hand and achieve their best results. Check out a few of the games I have had a large stake in making here.
Otherwise, I love playing and teaching games, taking artistic in-game photos, cooking dishes from around the world, playing music, and hanging with my dog Zoey. Thanks for stopping by! | ![]() |
Trick or Treat Towers and RGBlaster were created in Unity using Agile Project Management in Jira/Confluence